The key here is for removal to be efficient i.e., cheap
There are four factions available in the crossover Imperials, Necrons, Chaos, and Tyranids and these have been matched to four of the default colours from Magic: The Gathering (white, black, red, and green) with adaptions to suit the tabletop playstyle of the miniatures game

Synergy, Griefing, Staples, Building a Doran Deck ) Commander Starter Kits 1 (kick start your allied two-color decks for $25) Commander Starter Kits 2 (kick start your enemy two-color decks for $25) Commander Starter Kits 3 (kick start your shard three-color decks for $25) Commander write-ups Ive done (and links to decklists) : Zurgo Bellstriker (Bellstriking Like a Boss) Dragonlord Ojutai (Troll Shroud) Karrthus, Tyrant of Jund (Dragons, Megamorphs, and Dragons) Dromoka, the Eternal (One Flying Bolster Basket) Shu Yun, the Silent Tempest (Tempests and Teapots) Tasigur, the Golden Fang (Hatching Evil Sultai Plots) Scion of the Ur-Dragon (Dragon Triggers for Everyone) Nahiri, The Lithomancer (Lithomancing for Fun and Profit) Titania, Protector of Argoth (Titanias Land and Elemental Exchange) Reaper King (All About VILLAINOUS WEALTH) Feldon of the Third Path (She Will Come Back to Me) Sidisi, Brood Tyrant (Calling Up Ghouls with Sidisi) Zurgo Helmsmasher (Two Times the Smashing) Anafenza, the Foremost (Anafenza and Your Restless Dead) Narset, Enlightened Master (The New Voltron Overlord) Surrak Dragonclaw (The Art of Punching Bears) Avacyn, Guardian Angel

It makes for a completely niche but novel strategy