Out of a set of roughly 300 cards, the inclusion of Banding as a mechanic only makes sense if the designers thought that some players would be able to play many banding creatures out of those two commons
Were skipping green, so a lot of the token doublers are out, but not all of them
Its seen play in Modern, but Delighted Halfling impresses me most in Commander
The 26 excess damage cards that you can play in Commander are: Aegar, the Freezing Flame Bottle-Cap Blast Contest of Claws Cramped Vents Fall of Cair Andros Flame Spill Gandalf's Sanction Goblin Negotiation Hell to Pay Lacerate Flesh Maarika, Brutal Gladiator Magmatic Galleon Megatron, Tyrant / Megatron, Destructive Force Nahiri's Warcrafting Overclocked Electromancer Pigment Storm Ram Through Ravenous Tyrannosaurus Rith, Liberated Primeval Toralf, God of Fury / Toralf's Hammer Torch the Witness Unleash the Inferno Vikya, Scorching Stalwart Windswift Slice The five digital-only Alchemy cards are: Best Excess Damage Cards Ram Through Ram Through, originally from Ikoria , was one of the first excess damage cards printed, and is the most popular in casual Commander decks