Building these decks called for us to decide color identity for the chosen game itself, but also the gameplay we desired from them, says Holt, going on to point out that its no mistake all four include White, for both theming and it helped cover the wide range of Heroes we wanted to include in each deck. As mentioned, the deck for 6 is centered on the latter half of that game as such, its essentially all about rebuilding your party by bringing other creatures back from your graveyard
8 Little John, Resourceful Outlaw Although Little John costs six ink to play, this card can be shifted on top of another character of the same name for only four ink
Its "Vanish" ability lets you banish an opponent if Giant Cobra is chosen for an action, and its "Mysterious Advantage" lets you choose and discard a card for 2 lore when you first play this card
In Lorcana, there are six inks: Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel